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Courseware
- Sliding Window Protocol Project
The Network Technology & Applications data link
layer explain its concepts with the use of a sliding window of frames
to demonstrate the operations of the stop and wait protocol
The
course, Network Technology and Applications offered by the School
of Computing provides technological background in telecommunication,
data communication and Internet technology to non-computer science
students. In one of its modules: Data link layer concepts, students
are expected to understand the process that controls the rate at
which data are exchanged between two communicating devices using
the sliding
window flow control protocol.
Dr Ong Ghim Hwee and the Centre for Instructional
Technology (CIT) designed and developed a learning object (LO) to
achieve part of this module objective. Before proceeding to the
general case, students first examine the simplest case of the protocol.
It uses the concept of a sliding window of frames to demonstrate
the operations of the stop and wait protocol in which a sender transmits
a frame and waits for its acknowledgment before sending the next
one. The learning object (LO) demonstrates this simplest case of
the protocol.
Learning
Objects Framework
In
general, the learning object framework consists of five sections:
Overview, Content, Practice, Assessment and Summary.
The overview section sets the lesson objectives,
pre-requisites and briefly explains the practical importance of
the lesson to be learnt.
Content can be classified into broad categories
such as concept, fact, procedure, process and principle. Differing
viewpoints, schools of thought, critiques and opinions which is
common in the humanities can be classified as concepts. Content
can be presented in a variety of teaching modes. These include instructor
lead lessons such as web-cast, problem based learning, case studies
and interactive course website. A variety of media can be used,
for example, texts, video, audio, graphics, 2D and 3D animations
and simulations.
Practice and assessment may include practical projects,
field work, team project, case studies, lab work, small group activities,
multiple choice questions, fill in the blanks, matching, essays
and other types of quizzes. Practice can be presented in a variety
of form such as games, puzzles, graphics, videos, animations, simulations
or simply in plain texts.
The summary section reviews the lesson, provides
information about the next lesson and additional resources which
may be helpful in understanding the topic.
Technology
used
This
project is a simulation in Macromedia Director. The program is written
in lingo codes. You will need Shockwave
plug in to view the simulation.
Note:
CIT learning object is adopted from the framework of a Cisco System
RLO
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